Heroes of Might and Magic III Remake Guides
From the first adventure-map click to Hot Seat nights and imported community maps.
This hub is the map of every tutorial on the wiki. Heroes of Might and Magic III Remake is still a 2027 title, so these pages mix confirmed remake features with the original ruleset Ubisoft has promised to keep intact. Use them to prepare a first campaign, teach a friend, or decide whether the remake is the version you want versus the 1999 Complete Edition or Olden Era.
Start here
If you have never finished a Heroes III map, open the beginner guide and then how to play. Those two pages cover the loop that never changed: spend movement points on the adventure map, build one structure per town per day, recruit weekly creature growth, and resolve fights on a hex grid. The remake adds a free 3D camera, a town-building queue (Plan Mode), mass recruiting, and an Alt-key range overlay. The town building guide covers the queue; controls covers the camera; spells covers the Mage Guild.
Veterans who only need the new wrapping can skip straight to combat tactics and the multiplayer guide. Simultaneous turns and eight-player matchmaking are the biggest social changes. Hot Seat is back for the couch, which matters if your group still plays the way the 1999 original trained you.
Story, towns, and the long game
The remake stitches Restoration of Erathia, Armageddon’s Blade, and The Shadow of Death into one saga and prepends a three-mission prologue. The campaign walkthrough explains that structure, names the new intro, and tells you when Conflux unlocks relative to the original boxed releases. Pair it with the faction overview so you are not picking Castle only because the tutorial put you there.
Town identity still decides your mid-game. Rampart wants terrain and Diplomacy. Necropolis wants skeletons and a second hero ferrying stacks. Inferno wants Pit Lords turning corpses into demons. Those identities belong on the faction pages, but every guide here assumes you will open them before you spend a week of resources on the wrong dwelling.
Tools, maps, and what this hub will not invent
Ubisoft is shipping map and campaign editors plus an in-game user-generated content hub, and it has said original map files can be rebuilt in 3D. The map editor guide is the place for that promise, including the realistic caveats: scripts from later mods, Horn of the Abyss extras, and HotA-only objects are not the same as a 1999 .h3m. Do not expect this wiki to list cheat codes; the remake has not published any, and the original console codes are a different product.
When you need ranking instead of teaching, leave this hub for the faction tier list and the hero skill rankings. When you need dates, platforms, and the Snowdrop feature list, use Updates and the system requirements page. Keep this hub for process: how a day works, how a siege works, how a lobby works.
The pages below are written so that each one can stand alone in search, but they are meant to be read as a set. A commander who only memorizes creature growth and ignores the adventure map will still lose. A commander who only watches the reveal trailer and never learns morale or luck will still lose. Read two guides, then play a random map in the 1999 edition if you cannot wait until 2027. The rules you practice now are the rules the remake is being built around.
Frequently Asked Questions
Quick answers for new commanders and returning veterans.
Which guide should I open first?
New players should start with the beginner guide. Returning players can jump to how to play or combat.
Do these guides assume the remake has shipped?
No. They treat 2027 as the window and flag anything that still comes from hands-on previews rather than a retail patch.
Where are faction rankings?
Rankings live under Tier List. This hub teaches systems; the tier pages argue about power.